The city can house up to 60,000 dwarves in relative comfort, though less then a third of that number were usually present. They are each given an entire year to create a single magical weapon or piece of armor commissioned by the king for an undisclosed champion of Citadel Adbar. Ironically, since raiding orcs, prowling crag cats and other predators make the land around the Citadel so deadly, most caravans travel through the relative safety of the Underdark via Sundabar, Mithral Hall and even distant Mirabar. After the war, they were scarce half that. In addition most of the forge bars (blocks of refined metal) used by quality smiths in The North are from Citadel Adbar. Primary holds include Citadel Adbar, Mithral Hall, Citadel Felbarr, Hillsafar Hall, and Fireshear. King Harbromm was initially opposed to conjoining Citadel Adbar with the Silver Marches confederation, as he saw no benefit in it. These mazes open into lavish complexes – even the poorest Adbarrim often have a half-dozen or so rooms in their dwellings. That is why mining golds will have a trophy vexilum 5 days before the other clans. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. The citadel’s Great Wheel, a most impressive sight even to a dwarf, is an ever-turning water wheel that provides power to keep Adbar’s foundries, mines, and other operations working at all times. They are the finest forgemen and metalcrafters in Faerûn and produce armor and weapons beyond compare. Mountain dwarves are among the most common of the dwarven peoples. The main army of Citadel Adbar is worn away thinly by the Many-Arrows war. We are held back by a visitor count that makes no sense. Literally anything that might be needful for the survival and prosperity of the Citadel and its folk is fair game, and Harbromm trusts the most delicate and dangerous tasks to his most trusted advisors and agents alone. Originating as Citadel Adbar's military, the incredible loss of dwarven life in the south, coupled with the many wages that have continued to hammer upon the dwarven peoples, eventually gave way to those who would seek out alliances with other clans. Adbar has stood as the living monument of the Northkingdom – it was the main fortress of Delzoun when that empire fell, and became even more important to dwarfkind as they were overrun by orcs, goblins, and myriad other forces. Every year more than one caravan is lost in the Underdark but those who are successful are richly rewarded. This is the Citadel Adbar. The king employs human adventurers in patrols outside the walls, and he keeps two hundred dwarves on the battlements of the Citadel. Like other dwarven communities in Faerûn, the number of dwarves here has been steadily dwindling. It has ditches that can be filled with flaming oil, bridges that can be drawn up or swung down into deep pits, concentric rings of walls that can be defended one by one in the event of a powerful besieging army, and so on. It is not slavish obedience that King Harnoth wants, but strong and willful dwarves of noble temperament who wish to do what is best for all of Moradin's children. Many other trading concerns are concerned about the stability of Felbarr, as the old citadel is one orc horde away from being leveled. Caravans that survive the long and dangerous journey bring mainly grain and dried fruits and vegetables that the Citadel is incapable of producing. Fresh fruit, which the dwarves delight in eating during the winter, fetches the highest price. • Agent: Rank 3. With three daggers. Shield dwarves are among the most common of the dwarven peoples. Chain hoists connected the aboveground levels to the belowground levels. Miles upon miles of chambers, passages, and suites have been carved out of solid granite. Users Viewing; 0 Staff, 0 Members, 1 … Ed also shared glimpses of the Realms in the pages of Dragon magazine, giving D&D players their first tales from the wi… What humans see on the surface is only a small part of the underground massive fortified fortress, tunnels and hallways. Large Dwarven minorities are also located in Sundabar, Mirabar, and Waterdeep. He's managed to hold his community together in the face of threats from the orcish tribes. All goods made in Citadel Adbar are considered masterwork and commanded premium prices throughout the North. Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. -273 DR [Year of the Dancing Faun] The Jhaamdathan emperor, Dharien, orders the military to seize those udoxias still in possession of the church of Auppenser. One, barely more than a trail passes through Cold Vale to eventually reach Silverymoon. Diplomatic missions to other nations to help acquire new trade. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading.tbl Tabula and.obj Waveront models, and for keeping track of entity properties. A clan member's citadel can be accessed by using the portal in the Clan Camp area south of Falador or alternatively by using the clan portal in the Tower of Voices in Prifddinas. They are proud shield dwarves who wear the red-axe-and-flame of Harnoth proudly. A Dwarven Citadel to the east of Sundabar, Citadel Adbar is ruled by the venerabal King Harbromme, and protected by the famed Iron Guard. Built by the dwarven king Adbar during the waning years of ancient Delzoun (the dwarven Northkingdom), only the tip of this fortress shows above ground. The other travels for a short way to join Fork Road, at The Fork allowing access to Ascore at one end of Fork Road and Silverymoon at the other. Both start at the gates of Citadel Adbar but split very soon after that. Near the wheel is the Hall of Moradin ’s Forge, a place of worship that reminds every dwarf of the Soul Forger’s strength and enduring protection. Fresh fruit, which the dwarves delight in eating during the winter, fetches the highest price. These tubes also allow dwarves to flee quickly underground by tumbling into them. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. To reach the citadel, any clanmember with membership can use the portal to teleport there. Citadel Adbar's agents are no shadowy, secretive force. Resources collected by clan members can be spent to upgrade and customise the Citadel. To prevent political turmoil in Citadel Abdar, the elders of Adbar’s dwarven clans hired a doppelganger to impersonate King Harnoth. In the deepest parts of the citadel lie the mines. The Citadel is a fortress. Missions into ancient dwarven ruins, to recover lost artifacts and lore of ancient fallen Delzoun. The introduction of the Clan Camp marked the start of Jagex providing more support and content specifically for clans. The citadel is named after its builder, King Adbar, who constructed the place over a thousand years ago as the last hurrah of Delzoun, the ancient dwarf Northkingdom. Those who are new to the city are advised to find a guide, as the citadel has active traps and deadfalls intended for invaders. In his grief, King Harnoth led the knights onto the field of battle to vent his rage. In a day, Adbar can arm and armor 9,000 dwarven warriors. Though their numbers have been brought back up in recent years, their recruits are more smiths than warriors, entering service out of duty rather than desire for battle. Each of these were determined sieges by over 10,000 orcs at a time, and occasionally 10 times that number. It takes place even if there are not enough members in the clan. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. Both start at the gates of Citadel Adbar but split very soon after that. A well-guarded route runs through the Underdark from Citadel Adbar to Sundabar and also provides access to the Everfire. The party helped defend the Caravan Gate from the attacking Drow and Driders and used a summoned monkey swarm to confound the Drow that were attempting to sabotage the gate mechanism so that the Dwarves … Citadel Adbar (north and east of Silverymoon, but counted as in that region for these purposes) is the most famous shield dwarven city. They are each given an entire year to create a single magical weapon or piece of armor commissioned by the king for an undisclosed champion of Citadel Adbar. Quarried of granite, the Citadel, whose gate tower is visible above the surface, can house up to 60,000 dwarves in comfort; men find its miles and miles of defensive granite corridors, tunnels, and hallways twisting their way under the Ice Mountains too dark, dreary, and cramped. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. The stronghold has since then been besieged nearly one hundred times by orc hordes, some reputedly as … Access to the citadel on the surface is facilitated by a drawbridge; access to the keep from the Underdark, Fardrimm, and other Delzoun strongholds was sealed off by a heavy iron portal known as the Caravan Door.[6]. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games for decades. Citadel Adbar was a fortress named for King Adbar, the ancient dwarf who began its construction in -370 DR[2] and completed it in -272 DR[3][4] during the waning years of ancient Delzoun, making this the last shard of that once mighty dwarven kingdom. Large Dwarven minorities are also located in Sundabar, Mirabar, and Waterdeep. Citadel Adbar was a fortress named for King Adbar, the ancient dwarf who began its construction in -370 DR and completed it in -272 DR during the waning years of ancient Delzoun, making this the last shard of that once mighty dwarven kingdom. While there are other places that boast small communities of Moradin's children, Citadel Adbar is a proper dwarf-hold, of the kind that once held power across the North in ancient days. Founded nearly eighteen centuries ago, Adbar has stood strong against every threat from every foe, and stood fast, to the great pride of the dwarven people. Importantly, we wanted to give clans a focus, a set of aims, and having a way that all clanmates could contribute to the development of the citadel was key. You are considered a distinct member of his court, possibly even bearing a title of some kind. The Citadel consisted of a massive fortified fortress that provided surface access to miles and miles of defensive granite corridors, tunnels, and hallways that wind their way under the Ice Mountains. All visitors who come into the city come through this passage. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. When King Bruenor Battlehammer retook Mitheral Hall, Clan Bladebite was one of many clans to head the call to return home and finish cleaning the depths of Mitheral Hall. What’s not generally known is that Harnoth, too, was killed by orcs toward the end of the war. The dwarven smiths here make the best dwarven weapons and armor this side of the Deep Realm. In a day, Adbar can arm and armor 9,000 dwarven warriors. The badge of office for the King of Citadel Felbarr was a simple golden crown adorned with three large sapphires. Agents of the Citadel can occasionally be found outside of the Citadel proper - they are usually on official business of some sort, even if they are also tending to personal affairs. Before the tick, everyone in the citadel is given a three-minute warning to perform final operations, such as picking up dropped items. The rest, miles and miles of granite corridors, can house 60,000 dwarves. It not only turns to provide power to the foundries and a few other mechanical marvels, but it also provides a great deal of the water, pumped into cisterns and pressure-wells that provide running water and plumbing to the folk of the city. 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